Once upon a time Peter 'Moneyloo' used to be my very favourite figure in the computer games world. He was the guiding hand behind Populous, Syndicate, Theme Park and Dungeon Keeper. Games so good they will be remembered as cherished classics forever. Bullfrog studios was the development house responsible, and I loved them. However all good things come to an end, and when Bullfrog faded away so did Peters grasp on reality.
Lionhead studios started off like a shining beacon of hope for gaming. They would be the great new hope for the medium. The Barack Obama of interactive experiences. However like the real Barack all they turned out to be was flimsy under scrutiny. Suddenly rather than the games being about fantastic storytelling and innovation they started being about stupid AI gimmicks, and so the dark road to Fable II had begun.
Peters myspace profile picture
Black and White was the first Lionhead project to be released, and up until it arrived everything Peter had touched was solid gold. Black and White was going to be a revolutionary moment in gaming. It was going to resonate and destroy all our pre-conceived ideas of what a video game could be. It was going to make us laugh, cry and dance in the streets.
What Black and White turned out to be was a vague remake of Populous with an enormous tamagotchi instead of a cursor. The ‘avatar’ wasn’t a sapient or sentient being capable of independent thought. I didn’t fall in love with it and run away with a printed out picture. I didn’t even get to use it for half of the missions in the game, of which there were about three. Black and White wasn’t awful but it wasn’t as advertised. We forgave Lionhead though because the beautiful styling and presentation were so wonderful we’d allow them a bit of room for manoeuvre.
After Black and White was forgotten we were told of Fable. This was going to be it. The storming of the entertainment Bastille. The second coming of pixel Jesus. Characters in the game would actually exist. The stories of player’s adventures would be so amazing and unique Hollywood would buy the rights to them. It came out and once again Fable wasn’t terrible, but in reality it was just a slightly above average action RPG with excellent presentation.
So far Lionhead had provided us with two solid but unspectacular games. This didn’t matter though because Black and White 2 was on the horizon. Lionhead had been around for a few years now and had some experience to draw on. Black and White 2 was going to be everything that the original should have been and more. In a way it was, if you considered the original to be disappointing and buggy.
It was at this point that Molyneux’s had to start to explain himself making this statement:
"If I have mentioned any features in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about was in development, but not all made it. Often the reason is that the feature did not make sense."
The problem with this is its meaningless. I could tell you that in this very blog I’m going to explain the mystery of life and give conclusive proof of alien existence on Earth, except it might not make it in... But I intended it too.
The Movies was the next game to come out, and yes once again it had been hyped to Mars and back. It was a neat idea for a game with some clever elements borrowed from strong Molyneux games like Theme Park, but once again it was just a shallow gimmick fest that failed to make a lasting impact.
As I mentioned earlier, all the games Lionhead made were just a sombre march toward Fable II. Like the Nazis marching into a wintery Russian landscape and dying of hypothermia because they didn’t get any of the winter equipment that Hitler had been promising them. For a few brief hours I loved Fable II. It seemed as if Peter had finally cracked it. That’s when it hit me, I’d felt like this before. I’d felt like that when I first played Black and White. And Fable I, and Black and White 2. I snapped out of my dream state and saw Fable II for what it was a facade.
You could work as a Blacksmith, but you never used a single sword that you made. You could buy every single house in the world, but all that did was earn you more money for more pointless houses. You could marry and have children, but all that did meant there were a few more mannequin NPCs filling up your houses. Nothing you did really made a difference. All it did was decide whether you had a halo or horns, and even that was just cosmetic. Then there was the dog, apparently a futuristic breakthrough in AI. In reality it was just a complicated mini map that barked.
It’s a good job games like Mass Effect have proved that games with consequences can exist, and there is morality between evil son of a bitch child rapist and do gooder nun protector. Fable III is going to arrive soon and I expect ‘Lionhead syndrome’ to be all over it. At first it amazes you, and then it amazes you again for the wrong reasons.
I just wish Peter Molyneux would go back to making fantastic creative games and give up on stupid glorified tech demos. I guess I’m accusing him of misrepresenting his games but he does call them ‘Fable’ so maybe the jokes on us.